Simultaniously incorporating and simplifying details, I took on Blender to digitally recereate a sculpture by Spansish artist, Manolo Valdés.
For the first half of a semester, the assignment for digital art class, taught by Wyatt Nelson, was to find and recreate a sculpture or building in Blender. I found this piece by Manolo Valdés at the Opera Gallery in the Upper East Side. I chose to work from this piece because it appeared to have a mix of relatively easy shapes to start with, namely the head and the wooden boards, before giving way to more complex forms like the butterflies and wire.
To give myself a reference, but not a replica to work my hands from, I took a 3D scan using Polycam to get a rough "sketch." As expected, the base shapes were simple to implement from the provided cubes and spheres. As for the wires, with a little time and patience, I rudimentarily fabricated them by meticulously placing and blending dozens of cylinders together. Further, I simplified, to my professor's approval, their design by merely combining the wires wherever they intersected rather than figuring out how they twisted and turned around each other. The same sentiment extended to how I chose to leave the butterflies floating in midair, demonstrating my own creative liberty.
This being my first time working in Blender, I often found myself frustrated that I couldn't put my hands through the screen and sculpt in the way that I would think to do with my own hands - digital tools just don't always do what you expect them to. To add to that, I finally felt like I had a good reason to upgrade to a GPU with more VRAM as the fully textured model reliably crashed the software. On the other hand however, I saw Blender as a way to more organically create shapes compared to a program like Fusion 360.
The sculpture as seen in the gallery
View of the 3D scan in Polycam
Foundation of the 3D model using basic shapes
Fully modeled piece with materials and textures